Meanwhile, Sun/Moon's contribution to online functionality is to take all of that and throw it out of the window, to replace it with.
PSS turns X/Y into a faux-MMO, especially with its 'Players In Proximity' feature. You can fight and trade with randoms, award or receive buffs, create introduction videos and a surprisingly extensive profile, send friend requests to randoms, engage in system-level voice chat, and more, far more. Better online: The Player Search System may be the best online suite any Nintendo published game has ever had.The writing in X/Y is absolutely shit, as is the story, but at least it mostly stays in the background Sun/Moon's writing, while marginally better, absolutely does not earn the emphasis that is put on it through the game's play time. There are tutorials, long cutscenes, inane exposition, and an emphasis on storytelling that frankly, the game simply does not earn. Sun/Moon are absolutely counter to this- they interrupt you all the fucking time. Pokemon X/Y have the decency to at least pretend to get out of my way and let me do my thing. The fucking railroading: This is the biggest thing for me.The 3DS era of Pokemon was a slump for the franchise, and I absolutely agree with this assessment, but you know what? In the end, I think Pokemon X/Y were better games than Pokemon Sun/Moon, which, as far as I am concerned, represent the nadir of the franchise.